Kids Telling Time
- Rating
- 4.2
- Downloads
- 10,000+
- Age
- Everyone
Additional Info
- App Name
- Kids Telling Time
- Category
- Educational
- Package Name
- com.intellijoy.tellingtime
- Developer
- Intellijoy Educational Games for Kids
- Rating
- 4.2
- Version
- 1.2.10
Analysis by Appcrazy
Learning to read a clock can feel surprisingly abstract to a child. The hands move around a circle, digital numbers use a different format, and phrases such as “quarter past” do not always connect naturally with what a child sees. Kids Telling Time takes that narrow learning problem and turns it into a focused educational game. I found it most useful as a short practice tool rather than a game that tries to compete with larger children’s entertainment apps.
The central activity is straightforward: children practice setting time and reading both digital and analog clocks. That limited scope is actually the app’s strongest quality. It does not bury the lesson under unrelated characters, stories, or distractions. In my experience, a child can open it with a clear purpose, work on a few clock exercises, and then put the device away before the practice becomes tiring.
It comes from Intellijoy Educational Games for Kids, a developer known for making focused learning experiences for younger users. The game sits in the educational category, carries an Everyone age rating, and costs $1.99. That makes it a relatively simple purchase for a parent who wants a dedicated clock-learning activity instead of a broad subscription library.
How the learning journey is built around small goals
Early goals are easy to understand
The first useful goal is not “finish a long course” or “collect a complicated reward.” It is simply to connect a displayed time with the correct clock position, then become comfortable doing the reverse. For a child who is still confusing the hour hand and minute hand, that direct relationship matters more than decorative presentation.
I like this approach because it gives the child an immediate reason to look carefully. When the task involves an analog face, the learner has to notice the hand positions. When it involves a digital display, the learner has to interpret the numerals. Moving between the two forms helps prevent a common problem: memorizing digital time while remaining unable to read a traditional clock.
A practical way to use it is to begin with a short session when the child is calm, perhaps before school or after a routine activity. Instead of treating the game as a test, I would ask the child to explain what each hand is doing. That small conversation turns tapping into reasoning. If the child chooses an answer by guessing, asking “How did you know?” reveals whether the concept is actually understood.
The game is particularly suitable for children who already recognize numbers but need help translating them into clock language. It is less useful as a first and only explanation for a child who does not yet understand counting by fives or the difference between an hour and a minute. In that situation, a parent, teacher, or physical clock may need to introduce the idea first.
Digital and analog practice serve different purposes
The digital side gives a child a clean numerical reference. It can be reassuring because the answer is expressed in a familiar form. The analog side demands more visual interpretation, especially when the minute hand is not pointing exactly at a prominent number. Practicing both is more valuable than repeatedly drilling only one format.
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I would not rush through the digital exercises simply because they appear easier. They can help establish a bridge: read the digital time, locate the hour, then work out where the minute hand belongs. That sequence gives a child a repeatable method rather than a collection of isolated answers.
One of the more useful habits is to have the child say the time aloud after completing an exercise. A spoken answer exposes confusion that a correct tap can hide. For example, a child may place the hands correctly but still describe the time incorrectly, or may recognize a digital display without understanding why the hands occupy those positions. The app works best when its exercises are paired with this kind of simple verbal check.
Progress signals are functional rather than dramatic
The clearest progress signal here is growing independence. A child who initially needs help identifying the minute hand may later complete the same kind of task without prompting. That may sound modest, but for an educational game it is more meaningful than a flashy reward that does not show whether the lesson has stuck.
Parents should watch for three changes during use. First, does the child pause to inspect the clock instead of tapping quickly? Second, can the child move between digital and analog forms without needing the adult to translate? Third, can the child explain the answer in ordinary language? These observations make the app more informative than simply asking whether the child got a high score.
I also recommend using real-life clocks as a second progress check. After a session, ask the child to read the kitchen clock or set a time for a familiar event such as dinner. This is where the game’s value becomes visible. If the child can succeed only inside the app, more explanation is needed. If the child starts noticing time during daily routines, the practice is transferring to real life.
The game’s focused design means that progress is not likely to feel like a large adventure with a constantly expanding world. That can be a drawback for children who need story, characters, or collectible rewards to stay interested. On the other hand, it prevents the learning objective from becoming secondary. The app gives parents a clear way to see whether clock practice is helping.
The difficulty curve benefits from repetition, but adults may need to manage it
Time concepts are easy to underestimate. A child might recognize an exact hour and still struggle with a quarter past, a half hour, or the way the hour hand shifts gradually. The difficulty therefore comes not only from the numbers but from reading the relationship between both hands.
My advice is to let accuracy guide the pace. If a child is guessing, return to easier examples and ask the child to identify the hour hand before dealing with minutes. If the child is answering comfortably, introduce everyday phrasing alongside the displayed time. The app can provide practice, but the adult has to decide whether the child is ready to move from recognition to explanation.
This is also where the difference between a game and a lesson becomes important. A game can present another exercise immediately, but it cannot always tell whether a wrong answer came from a careless tap, a misunderstanding of the hands, or difficulty with vocabulary. I would treat mistakes as prompts for a brief explanation rather than encouraging the child to repeat the same action until the answer happens to be correct.
The app is a good fit for short, repeated sessions. A child may gain more from several minutes of attentive practice across the week than from one long sitting. Short use also protects the activity from becoming associated with frustration. If the child starts tapping randomly, that is usually a sign to stop and return later, not a reason to push through.
Challenge and pacing: enough purpose for practice, not a full game loop
The challenge comes from interpreting the clock correctly, switching between representations, and gradually handling less obvious positions. That is an appropriate form of challenge for this subject. It asks the child to think about time rather than merely watch an animation or follow a story.
At the same time, I would not choose this app for a child who wants constant novelty. Its appeal depends on the usefulness of the lesson, not on an elaborate progression system. The pacing feels best when the parent sets a small target, such as practicing one type of time or checking whether the child can explain several answers. Without that structure, the activity may feel repetitive sooner than a broad educational game.
There is a useful trade-off here. A larger children’s learning platform may offer more variety, richer rewards, and a wider range of subjects, but it can make clock practice harder to locate and easier to abandon. This game does the opposite: it narrows the experience so that the child can work on one skill directly. I would choose the focused option when telling time is the immediate need, and a broader platform when the child needs a complete curriculum or more varied motivation.
Another helpful routine is to alternate app practice with hands-on questions. Ask, “Can you show me the time we leave for school?” and let the child use a paper clock or the hands of a safe teaching clock. Then use the app for a different example. This prevents the child from learning only the visual layout of one screen and encourages flexible understanding.
Retention pressure is gentle, which is both a strength and a weakness
The app does not need to create pressure through competition for the lesson to matter. The real motivation is the satisfaction of being able to read a clock independently. For some children, that practical goal is enough. They can see the connection between practice and everyday events, especially when adults point it out.
For others, the absence of a larger reward structure may reduce repeat play. Children who are strongly motivated by stories, avatars, unlockable content, or social competition may prefer a more expansive game. I would not regard that as a flaw in the clock exercises themselves; it is a question of matching the app to the child’s motivation.
Parents can supply the missing context without turning practice into pressure. Use the game before a real event, then invite the child to check the time afterward. Celebrate a correct explanation rather than demanding a perfect run. A child who feels watched or hurried may focus on guessing, while a child who understands that the goal is learning can take the time to inspect both hands.
One non-obvious advantage of this focused format is that it can work as a diagnostic activity. If a child repeatedly struggles with analog clocks but handles digital displays, the next lesson should concentrate on hand positions. If the child reads the hands correctly but cannot describe the time, vocabulary needs attention. If both formats cause trouble, the underlying number concepts may need review. The app is therefore useful not only for practice but also for identifying the kind of help to provide next.
Who should use it, and who should skip it?
I would recommend it to parents of young learners who need direct practice with clock reading and want a simple activity that can be used in short sessions. It is also suitable for a child who has learned the basics in school but needs repetition at home, particularly when digital and analog displays are being confused.
It can also help a caregiver build a predictable routine. For example, a child might complete a few exercises after breakfast, then read a real clock before leaving the house. The app supplies the structured practice, while the routine supplies meaning. That combination is more effective than handing over the device and expecting the game alone to teach every part of the concept.
I would skip it if the child is already fully comfortable reading both kinds of clock and needs a more advanced challenge. I would also look elsewhere if the main requirement is a broad educational package covering reading, mathematics, science, and creative activities. This is a specialized tool, and its narrowness is not something to overlook.
It may not be the best first choice for families seeking a highly animated experience. The value is in the exercises, not in a large fictional world. Likewise, children who need substantial audio guidance or an adult-free lesson may require closer supervision, because understanding a wrong answer often benefits from a parent explaining the reasoning.
Practical details before installing
The game has a 4.2 average from around a hundred ratings, with a smaller group of written reviews. It has passed ten thousand installs, which suggests that it has found a modest audience without presenting itself as a massive all-purpose children’s platform. I see those figures as context rather than a substitute for deciding whether the focused subject matches your child’s needs.
It was released on October 3, 2014, and the current version is 1.2.10. The minimum operating system is 7.1. Those details make it worth checking compatibility on an older or unusual device before purchasing, especially if the app is intended for a hand-me-down phone or tablet.
The $1.99 price is easy to understand: this is a paid, single-purpose learning game rather than something I would choose for endless entertainment. For a family specifically working on telling time, that focused purchase can make sense. For a child who may use it only once after mastering the topic, a physical clock and a free everyday routine may offer better value.
My progression verdict
As a progression experience, Kids Telling Time succeeds by keeping the destination clear: understand time on digital and analog clocks, then use that understanding outside the screen. Its early goals are approachable, its challenge comes from a real learning distinction, and its pacing suits short practice sessions. The trade-off is that it does not appear designed to sustain long-term play through a large world of unlocks or changing activities.
I would use it as one part of a learning routine, not as a replacement for explanation or real-world practice. Let the child work through the clock exercises, ask for spoken reasoning, and then connect the lesson to meals, school, bedtime, or another familiar event. That workflow gives the app a job it handles well: providing repeated, focused opportunities to think about time.
My recommendation is positive for families with a specific clock-reading goal. The $1.99 cost is reasonable when the child needs this exact skill, and the Everyone rating makes it approachable for its intended audience. Just keep expectations realistic: this is a compact educational game with a clear purpose, not a complete learning environment. If that purpose matches what your child needs today, its simplicity is more helpful than limiting.
Pros
- Clear analog clock makes hour and minute hands easy to distinguish.
- Practice activities help children build confidence at their own pace.
- Simple layout is suitable for young learners using a tablet or phone.
- Useful for reinforcing lessons taught at home or in the classroom.
- Short exercises make it convenient for quick daily practice.
Cons
- Some children may need adult guidance to understand quarter and half hours.
- Limited challenge for older children who already read clocks confidently.
- Repeated activities may feel predictable after extended use.
- Screen-based learning may not replace hands-on clock practice.
- Compatibility and available features may vary between Android and iOS devices.
Frequently Asked Questions
What is Kids Telling Time, and who is it designed for?
Kids Telling Time is an educational app designed to help young children learn how to read and understand analog and digital clocks. It is mainly suitable for preschool and early elementary students who are beginning to learn hours, minutes, and daily routines. The lessons generally use colorful visuals, simple explanations, and interactive exercises to make time practice easier and more engaging.
What time-telling skills can children learn with Kids Telling Time?
The app typically introduces the basic parts of a clock, including the hour hand, minute hand, numbers, and clock face. Children can practice identifying whole hours, half hours, quarter hours, and more detailed minute values as their confidence improves. It may also help them connect clock times with everyday activities, making the lessons more practical than memorizing numbers alone.
Is Kids Telling Time suitable for beginners who cannot read an analog clock yet?
Yes, Kids Telling Time is intended to support beginners and usually presents time concepts gradually. Children can start by recognizing the numbers and learning the difference between the hour and minute hands before moving on to more challenging exercises. Parents may still need to explain unfamiliar ideas, especially for younger children, but the app can provide useful visual practice between lessons.
Does Kids Telling Time require an internet connection or include in-app purchases?
The exact requirements can depend on the version installed and the device platform. Some activities may work offline after installation, while advertisements, updates, or additional content could require an internet connection. Parents should review the app-store listing before downloading to check for advertising, paid upgrades, subscriptions, and any optional purchases, particularly if the child will use the app without direct supervision.
Is Kids Telling Time safe and easy for children to use independently?
Kids Telling Time is built around child-friendly learning activities, but parents should still review its settings and store information before allowing independent use. Check whether the app contains advertisements, external links, account requests, or purchase options. Younger children may also benefit from adult guidance, because discussing the answers and relating clock exercises to real daily routines can make the learning experience more effective.











