The Seven Deadly Sins: Origin
- Rating
- 4.4
- Downloads
- 1,000,000+
- Age
- Teen
Additional Info
- App Name
- The Seven Deadly Sins: Origin
- Category
- Role Playing
- Package Name
- com.netmarble.nanaori
- Developer
- Netmarble
- Rating
- 4.4
- Version
- 2.0.1
Analysis by Appcrazy
I went into The Seven Deadly Sins: Origin expecting a familiar anime role-playing game, but its appeal is less about simply collecting recognizable characters and more about how it feels to move through a fantasy adventure at my own pace. Developed by Netmarble, it is free to start and aimed at Teen players, with the world of The Seven Deadly Sins providing the main attraction for anyone already attached to the series.
My overall impression is positive, although it is not a perfect fit for every mobile player. The game has enough personality to make exploration and team building feel worthwhile, yet the usual free-to-play pressures are still part of the experience. The current release is version 2.0.1, and the store’s Half Anniversary Festival summary gives the game a sense of an active, evolving product rather than a forgotten launch experiment. That matters because a role-playing game like this lives or dies by how well it keeps existing players interested after the first burst of curiosity.
How the current version feels to play
The first thing I noticed is that this is not designed as a quick, disposable battle game. It asks me to spend time with its cast, understand how different characters work together, and pay attention to the journey rather than tapping through every scene. That makes it more appealing than a simple character-collection title when I want something with a stronger sense of place.
The anime connection is also handled in a way that should make longtime fans feel comfortable. Familiar names and the general tone give the adventure an immediate identity, so I never felt as if I were playing a generic fantasy game with a licensed label placed on top. At the same time, newcomers may need a little patience while they learn who matters, how the setting fits together, and why certain encounters carry emotional weight.
In everyday use, I found it easiest to treat the game as a planned evening activity rather than something I play constantly in tiny gaps. A short session can still be useful for checking progress or improving a team, but the more satisfying moments come when I have enough time to follow a quest, experiment with a character, and explore without rushing. If I am waiting for a bus and only have a few minutes, another lighter role-playing game may suit me better.
The game’s current public reception is encouraging: it holds a 4.4 average from around 57 thousand ratings and has passed one million installs. Those figures do not guarantee that every player will enjoy the same parts of it, but they do suggest that the combination of license, adventure, and role-playing progression has reached a substantial audience.
A better fit for fans who want more than a character gallery
I would recommend it first to players who enjoy making decisions about a roster instead of relying on one favorite hero for everything. The fun comes from considering which characters belong together, when to change the active lineup, and whether a familiar face is actually the best answer for the situation in front of me.
That last point is important. A character I like because of the anime may not always be the character I want to use for every task. Separating personal attachment from practical team value made the progression system feel more interesting. I started paying attention to roles and timing rather than automatically selecting the most recognizable option.
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It is also a good choice for someone who wants a game that can be approached in layers. A relaxed player can follow the main adventure and enjoy the cast, while a more committed player can spend extra time refining teams and looking for better ways to handle difficult encounters. The trade-off is that the deeper experience asks for more attention and patience than a straightforward auto-battle routine.
What the update history tells existing players
Version 2.0.1 is the clearest current marker of the game’s evolution. I would not treat a version number by itself as proof that every earlier complaint has been solved, but it does show that the product has moved beyond its initial form. The Half Anniversary Festival framing also indicates that the current experience is being presented around continued engagement, not just a one-time launch campaign.
For someone returning after a break, the sensible approach is to spend time checking the present progression path before making assumptions based on an older session. Role-playing games can feel very different after balancing changes, new content, or adjustments to how players are encouraged to build their teams. I would begin by reviewing the available objectives, looking at the roster I already own, and deciding whether the current event atmosphere gives me a useful reason to return.
For a new player, the same advice works in reverse: do not rush to judge the entire game from the opening hours. Early progress often teaches the basic rhythm, while the more meaningful decisions appear once I have enough characters and resources to compare alternatives. I found that the best way to avoid wasting effort was to pause before spending improvement materials and ask whether a character solved a problem I actually had.
That is one of the less obvious lessons here. Progression resources feel more valuable when I reserve them for a small working group instead of spreading everything across the full roster. Building every character a little can be tempting, especially when the cast is familiar, but it can leave the team underpowered when a tougher challenge arrives. I prefer creating a dependable core first and then expanding once that foundation feels secure.
The effect on new and returning players
New players benefit from the fact that the game has a clear identity from the beginning. The Seven Deadly Sins setting gives the adventure a reason to exist, and the role-playing structure provides a natural reason to keep improving. I did not need to invent my own goals; the game supplied a steady sense of moving forward through characters, encounters, and story-related progress.
The downside is that licensed games can be less welcoming to people who are unfamiliar with the source material. I could follow the broad adventure, but a fan will naturally get more from the personalities, relationships, and references. If you have never watched or read The Seven Deadly Sins, I would approach this as a fantasy RPG first and accept that some of the emotional impact may be stronger for existing fans.
Returning players should also think carefully about why they stopped playing. If the problem was simply that the opening became repetitive, the current version and festival presentation may be enough to make another look worthwhile. If the problem was a dislike of collection-based progression or repeated investment decisions, a newer version is unlikely to change the basic identity of the game.
My practical routine was to separate “progress sessions” from “story sessions.” During a progress session, I focused on improving a small number of characters and clearing manageable objectives. During a story session, I avoided interrupting the flow with unnecessary roster adjustments. This simple separation made the game feel less cluttered and helped me enjoy the narrative without constantly turning it into a spreadsheet.
Where the free-to-play model needs attention
The game is free to download, but it includes in-app purchases ranging from $0.99 to $99.99 per item. That range is significant because it changes how I think about progression. I can begin without paying, but I would not recommend opening the game with a spending plan based on impulse. The safest approach is to decide in advance whether I am willing to spend at all and, if so, set a firm personal limit.
This is especially relevant during a festival period. Limited-time excitement can make a purchase feel more urgent than it really is. I found it useful to wait before committing resources, compare the immediate benefit with the characters I already use, and remember that a new item is not automatically valuable if it does not fit my team. The strongest purchase is often the one I do not make simply because the offer appeared at the right emotional moment.
Players who enjoy collecting every character may find the model harder to ignore than players who are happy to work with a smaller roster. That difference should shape expectations from the start. I can recommend the game as a free experience, but I would not describe it as equally comfortable for every completionist without spending.
Another friction point is time. Role-playing progression can encourage regular check-ins, and the desire to keep a team competitive can turn a relaxing game into a routine obligation. I had more fun when I chose my own stopping point instead of treating every available task as mandatory. If a game feels like a second job when I miss a day, it stops being entertainment for me.
Three practical habits that improve the experience
First, I recommend choosing a team around a purpose rather than around popularity alone. A favorite character can remain central, but the rest of the lineup should cover what that character lacks. This makes battles feel more deliberate and reduces the need to rebuild everything whenever a challenge changes.
Second, I would keep a small reserve of resources for the moment when a genuinely useful character or upgrade appears. Spending everything as soon as it becomes available creates short-term satisfaction but can leave me with fewer options later. The reserve does not need to be enormous; the important part is avoiding the habit of emptying it automatically.
Third, I would use the festival period as a checkpoint rather than a command to spend. Look at what the event changes in your routine, decide which goals are realistic, and stop once those goals are met. This is a healthier way to engage with a live role-playing game than trying to complete every temporary objective.
A fourth habit helped me more than expected: I kept track of which characters I actually enjoyed controlling or including, not just which ones looked strongest on paper. A theoretically efficient team is not much use if it makes every session feel dull. Since this is a game built around a recognizable cast, personal attachment is part of the value, not a distraction from it.
How it compares with other role-playing choices
Compared with a simple turn-based collector, this game is more appealing when I want the licensed world to feel like an adventure rather than a menu of battles. The trade-off is that it asks for more time and attention. A traditional turn-based alternative may be better for someone who wants compact sessions, predictable planning, and less emphasis on moving through a broader fantasy setting.
Compared with a purely story-driven mobile game, this title offers more reasons to revisit characters and improve a team. That creates longer-term structure, but it also introduces more repetition and more pressure to think about resources. If I mainly want to read through a narrative once, a visual novel or linear adventure would probably be a cleaner choice.
It also sits differently from a competitive role-playing game. The attraction here is not only proving that my team is stronger than another player’s. I get more value from developing a personal roster and exploring the world at my own rhythm. Players who want constant competitive ranking may prefer a game designed around direct competition, while fans of the series will likely appreciate the more personal connection to the cast.
Who should skip it
I would skip this game if I want a completely offline, self-contained experience with no live-service flavor. I would also be cautious if I dislike character collection, repeated progression, or the possibility of purchases appearing alongside the free experience. Those are not minor details; they influence the rhythm of the entire game.
It may also be the wrong choice for someone using an older device. The minimum requirement is iOS or Android 11, so players below that threshold cannot treat it as a casual install. Even for supported devices, I would leave room for the game itself and avoid starting with a crowded storage setup, because role-playing adventures tend to become less pleasant when installation and update management are already inconvenient.
Finally, I would not choose it solely because I want the fastest possible route through battles. The game rewards a more involved relationship with its characters and progression. If I am looking for something I can launch, tap through, and close without remembering what I was building, another category of mobile game will probably serve me better.
What I would watch next
The most important question for me is whether the current momentum turns into a consistently satisfying long-term experience. Version 2.0.1 and the Half Anniversary Festival make the present moment more interesting, but the real test is how well the game continues to give existing players meaningful reasons to return after the event atmosphere fades.
I would watch the balance between new content and maintenance of the core experience. New characters are exciting, especially in a series with a strong cast, but they should not make earlier investments feel pointless too quickly. I would also pay attention to whether returning players can understand what has changed without feeling lost, and whether new players can build a functional team without immediately feeling pushed toward purchases.
Another thing worth watching is the treatment of time-limited goals. Events are useful when they add variety and give me a clear short-term objective. They become tiring when they turn every week into a checklist that must be completed to avoid falling behind. The best future direction would preserve the celebration while leaving enough breathing room for people who play at a normal pace.
My recommendation after spending time with it
The Seven Deadly Sins: Origin is a worthwhile free role-playing game for fans who want to spend time with the series rather than simply collect a few familiar faces. I like its stronger sense of adventure, the room for team decisions, and the way the current version presents the game as an ongoing project. The Teen rating, free entry, and broad install base also make it easy to understand who the intended audience is: older mobile players looking for a substantial licensed RPG.
My recommendation comes with boundaries. I would play without spending at first, build a focused team, and treat the Half Anniversary Festival as an opportunity to explore the current state rather than a reason to buy something immediately. I would also protect my time by choosing a few meaningful goals instead of chasing every task.
If you love The Seven Deadly Sins and enjoy gradual character development, this is easy for me to recommend. If you want a short, pressure-free game that never asks you to think about rosters, resources, or recurring engagement, I would point you elsewhere. For the right player, though, Netmarble’s game has enough personality and depth to make returning feel like part of the adventure rather than another routine tap through a daily menu.
Pros
- Large open world with varied regions to explore and discover.
- Playable characters offer distinct combat styles and team combinations.
- Frequent story missions provide a strong anime-inspired adventure.
- Beautiful visuals and detailed environments enhance exploration.
- Multiple activities add variety beyond the main campaign.
Cons
- Large download size may be demanding for phones with limited storage.
- High-end graphics can cause battery drain and device heating.
- Gacha mechanics may make obtaining preferred characters unpredictable.
- Online features require a stable internet connection to play smoothly.
- Some progression systems may feel repetitive during longer sessions.
Frequently Asked Questions
What is The Seven Deadly Sins: Origin?
The Seven Deadly Sins: Origin is an open-world action RPG inspired by the popular Seven Deadly Sins universe. It combines real-time combat, exploration, puzzles, character switching, quests, and story-driven adventures. Players travel through a colorful fantasy world, meet familiar characters, fight enemies, collect resources, and uncover a new narrative connected to the original series.
Is The Seven Deadly Sins: Origin free to play?
The game is expected to follow a free-to-play model, allowing players to download and experience its main content without purchasing the application upfront. However, optional in-game purchases may be available for characters, items, progression materials, or other bonuses. Before downloading, players should check the official store listing because pricing, monetization systems, and regional availability can change.
Does The Seven Deadly Sins: Origin require an internet connection?
Yes, players should expect a stable internet connection to be required for most or all of the experience. Online access may be needed for account synchronization, updates, events, cloud-based features, and in-game purchases. A reliable Wi-Fi connection is recommended, particularly during large downloads or extended sessions, since mobile data usage can become significant.
What devices can run The Seven Deadly Sins: Origin?
The Seven Deadly Sins: Origin is designed for modern mobile and gaming platforms, but performance depends heavily on the device and operating system. Users should verify the current Android or iOS requirements on the official download page before installing. Devices with a recent processor, sufficient RAM, and ample storage will provide a smoother experience than older or entry-level phones.
Does the game include familiar characters from The Seven Deadly Sins?
Yes, the game is built around the world and mythology of The Seven Deadly Sins, so players can expect appearances from recognizable characters and locations connected to the franchise. At the same time, Origin introduces its own open-world setting, story elements, and gameplay systems. Fans should view it as a new adventure rather than a simple retelling of the anime.











