Times Table  - Learn Math icon

Times Table - Learn Math

Rating
4.3
Downloads
10,000,000+
Age
Everyone
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Additional Info

App Name
Times Table - Learn Math
Category
Educational
Package Name
de.softan.multiplication.table
Developer
BrainSoft Apps
Rating
4.3
Version
1.9.0
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Appcrazy Analysis by Appcrazy

I found Times Table - Learn Math most useful when I treated it as a short practice tool rather than a complete math course. It is an educational game from BrainSoft Apps that turns multiplication-table revision into quick challenges, which makes repetition feel less like copying answers from a worksheet. I could open it for a few minutes, focus on a narrow set of facts, and stop before practice became tiring.

The basic idea is easy to understand: answer multiplication questions while playing. That simplicity is the main reason the game can suit children who are beginning to memorize times tables, parents looking for a lightweight practice option, and adults who want to rebuild confidence with basic arithmetic. It is free to start, rated for Everyone, and available on devices running Android 6.0 or later. Optional purchases range from $0.99 to $19.99 per item, so I would check the purchase settings before handing the device to a child.

The game has been available since January 21, 2019, and its current version is 1.9.0. Its popularity is also easy to see: it has passed 10 million installs, with an average rating of 4.3 from around 194 thousand ratings. Those figures do not tell me whether it will suit every learner, but they do suggest that the format has broad appeal.

How clearly the game presents multiplication practice

Readable enough for quick sessions

My first impression was that the concept does not require much explanation. A learner does not need to understand a complicated map, story, or collection system before beginning. The focus stays on multiplication questions and the immediate response. That matters for younger users, because a busy game can easily distract from the skill it is supposed to teach.

The short-session design also helps with attention. Instead of expecting a child to sit through a long lesson, I would use it as a warm-up before homework, a small activity after school, or a final review before a quiz. A parent can say, “Let’s do a few rounds,” without turning the exercise into a large commitment.

There is a useful distinction here between recognizing an answer and understanding multiplication. The game is good at giving repeated exposure to facts, but a learner who still does not understand what multiplication means may need objects, drawings, or spoken explanations alongside it. I would not use the game as the only teaching method for a child who is just meeting multiplication for the first time.

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Navigation that supports independence

Because the central task is straightforward, a learner can usually return to practice without needing an adult to guide every step. That makes it more practical than a worksheet for children who are comfortable using a phone or tablet. The adult’s role can shift from explaining every question to checking whether the child is practicing calmly and consistently.

One of my preferred ways to use it would be to create a predictable routine: open the game, complete a short practice period, then write down one fact that caused trouble. The written note is important. Without it, a child may remember only the excitement of getting answers right and miss the specific facts that still need attention.

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I would also avoid interpreting a fast session as proof of mastery. Speed can improve because a player remembers a familiar pattern, but that does not always mean the fact can be recalled in a different setting. After playing, I would ask a few questions aloud in a different order. If the child can answer without relying on the game’s rhythm, the practice has transferred more successfully.

Helpful for different learning speeds

The game format gives a learner room to repeat practice without the social pressure of answering in front of a class. That can be valuable for a child who needs more time or feels embarrassed by mistakes. At home, the learner can pause between attempts, think through a fact, and try again without comparing progress with classmates.

At the same time, the game does not replace personal adjustment from a teacher or parent. Some children need a very small range of facts, while others are ready for mixed questions. I would watch the learner’s behavior rather than assume that more rounds are always better. If guessing starts to replace thinking, a break and a slower explanation will do more good than another game.

How it compares with flashcards and worksheets

Compared with ordinary flashcards, this game adds a sense of response and progress that may make repetition easier to tolerate. Flashcards remain better when an adult wants full control over the order of questions, the wording, or the amount of time spent on each fact. They are also useful for practicing away from a screen.

Compared with a worksheet, the game is less demanding to set up and can feel more inviting. A worksheet is stronger when the goal is to show written working, identify a misconception, or assess a whole group at once. The game is more suitable for frequent retrieval practice, especially when a child refuses another page of exercises.

Compared with a broad mathematics app, Times Table - Learn Math is narrower. That is an advantage for focused multiplication revision, but a limitation for learners who need fractions, place value, division, geometry, or word problems. I would choose a wider learning app or teacher-led material when the difficulty is not memorizing facts but understanding how they apply.

Access in different abilities and everyday situations

Visual readability and cognitive load

For a learner with typical vision and basic familiarity with mobile games, the simple question-and-answer structure should be easier to follow than a lesson filled with several panels. Still, readability depends on the individual device, screen size, brightness, and distance from the display. I would test it on the actual phone or tablet the child uses rather than assuming that a layout comfortable on one screen will feel equally clear on another.

A learner with dyslexia, attention difficulties, or slower processing may benefit from the limited task focus, but the game should be introduced gradually. I would keep the environment quiet, enlarge the device’s text or display settings where possible, and allow extra thinking time outside the pressure of a timed exchange. The important point is to reduce competing demands, not to insist that the child perform quickly.

One practical technique is to separate practice goals. On one day, I might use the game for familiar facts and confidence. On another, I might use it only to notice which facts are uncertain, then explain those facts with groups of objects or repeated addition. This prevents the game from becoming a test of speed for a learner who is still building the underlying idea.

Motor and sensory considerations

Any touch-based game asks the player to look at the screen, select an answer, and react accurately. That can be comfortable for many children, but it may be tiring for someone with reduced fine-motor control, hand tremors, joint pain, or difficulty tapping small targets. I would observe whether mistakes come from mathematics or from selecting the wrong area of the screen. If the latter is happening, the game is not giving a fair picture of the learner’s knowledge.

A larger tablet may make tapping easier than a small phone, although the larger display can also be heavier or harder to hold. A stand can help a child who tires while gripping a device. For a learner with motor limitations, I would keep sessions brief and position the device so the child does not need to reach repeatedly or maintain an uncomfortable posture.

Sensory comfort matters as well. Bright screens, sound effects, rapid changes, or the general excitement of a game can be distracting for some users. I would lower the volume, adjust brightness, and choose a calm setting if the child becomes overwhelmed. If the game still causes distress, printed cards or spoken practice may be a better route to the same multiplication goal.

Using it during real family routines

A realistic use case is the five-minute gap before leaving for school. A child can complete a small amount of practice while a parent prepares breakfast, then stop without carrying a workbook around. Another useful moment is a waiting room or a long journey, provided the device has enough battery and the surroundings are not too distracting.

For shared family use, I would avoid turning the game into a competition between siblings. Different children may be at different stages, and a faster player can make another child feel unsuccessful even when that child is making steady progress. A better approach is to give each learner a personal target, such as concentrating carefully on a troublesome table or completing a calm session without guessing.

The free entry point also makes it easier to try the format before committing to it. However, “free” should not mean unsupervised access to every button on a child’s device. Since in-app items are available, I would use the device’s purchase controls and explain clearly that the game can be used without casually buying extras. That conversation is part of responsible use, especially with younger children.

Where the experience still has limits

The game’s strongest quality, its narrow focus, is also its biggest boundary. It can help with recall, but it cannot observe a child’s posture, explain why an answer is wrong in the way a teacher can, or adapt a lesson through a conversation about confusion. A child who repeatedly answers incorrectly may need a different explanation rather than more attempts.

It is also not the right choice for every age group. A very young learner who has not developed enough number sense may find multiplication symbols abstract. An older student who needs algebraic reasoning or exam-style problem solving will outgrow this kind of practice quickly. In both cases, the app can be a small supplement, but not the main learning resource.

Another barrier is the possibility that game pressure changes the learner’s behavior. Some children enjoy challenge and become more engaged; others rush, freeze, or focus on avoiding mistakes. I would judge the tool by whether the child becomes more accurate and confident over time, not by whether every session looks energetic.

There is also a difference between screen access and learning access. A child may have a compatible device but still need help with lighting, sound, posture, language, attention, or motor control. The game cannot solve all of those conditions by itself. Simple accommodations from an adult may make the difference between productive practice and frustration.

My inclusive verdict

I recommend Times Table - Learn Math for families who want a focused, approachable way to repeat multiplication facts. It is especially suitable for short practice sessions, learners who respond well to game-like activities, and children who need a private alternative to answering in front of others. Its Everyone rating and broad availability make it easy to consider for family use, while the Android 6.0 requirement keeps it compatible with many older devices.

I would not present it as a complete accessibility solution or a substitute for teaching. Its usefulness depends on the learner’s ability to see the questions, operate the touch controls, tolerate the sensory experience, and benefit from repeated recall. Parents and teachers should adjust the environment, watch for signs of guessing or fatigue, and pair the game with explanations that connect multiplication facts to real quantities.

My most effective routine would be short and deliberate: use the game for retrieval, note the facts that remain uncertain, then practice those facts away from the screen through objects, drawings, conversation, or written examples. That combination gives the game a clear job without asking it to do everything. The best result comes when the app supports understanding instead of replacing it.

Overall, I see this as a useful free starting point rather than a full mathematics program. BrainSoft Apps has kept the central activity easy to approach, and the strong install history shows why the format appeals to many families. I would choose it over flashcards when motivation is the main obstacle, but choose teacher guidance, paper exercises, or a broader learning app when the learner needs explanation, written reasoning, or a wider curriculum. For focused times-table revision, it earns a place in my toolkit, provided the adult using it pays attention to how each individual child experiences the game.

Pros

  • Interactive and engaging UI for kids.
  • Adaptive learning based on child's pace.
  • Offline mode available for practice.
  • Rewards system to motivate learning.
  • Parental controls for safe usage.

Cons

  • Limited to basic multiplication tables.
  • Ads present in free version.
  • No advanced math topics included.
  • Occasional app crashes reported.
  • In-app purchases for additional content.

Frequently Asked Questions

What is Times Table - Learn Math and what are its main features?

Times Table - Learn Math is an educational app designed to help users, especially children, master multiplication tables in a fun and interactive way. The app features engaging quizzes, timed challenges, and colorful graphics to make learning math enjoyable. It also offers various difficulty levels to cater to different learning paces and tracks progress to motivate continuous improvement.

Is Times Table - Learn Math suitable for all age groups?

Yes, Times Table - Learn Math is designed to be user-friendly for a wide range of age groups, from young children just starting to learn multiplication to older students who need a refresher. The app offers adjustable difficulty settings, making it flexible to suit the learning needs of different age brackets and skill levels.

Does Times Table - Learn Math require an internet connection to function?

No, Times Table - Learn Math does not require an internet connection for most of its features. Users can access multiplication quizzes and practice sessions offline, making it a convenient tool for learning on-the-go. However, certain features like updates and external content may require internet access.

Are there any in-app purchases or ads in Times Table - Learn Math?

Times Table - Learn Math offers a free version with basic features, but it may include advertisements. For an ad-free experience and access to additional content, users can opt for in-app purchases. The premium version offers enhanced features such as advanced challenges and exclusive learning materials.

How does Times Table - Learn Math track user progress and achievements?

Times Table - Learn Math includes a robust tracking system that monitors user progress through various levels and challenges. It provides detailed reports on performance, such as accuracy and speed, and rewards achievements with badges and certificates. This system helps motivate users by visually displaying their improvement and milestones in mastering multiplication tables.

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