Times Tables - Multiplication
- Rating
- 4.5
- Downloads
- 1,000,000+
- Age
- Everyone
Additional Info
- App Name
- Times Tables - Multiplication
- Category
- Educational
- Package Name
- com.brainsoft.apps.multiplication.table.times.premium
- Developer
- BrainSoft Apps
- Rating
- 4.5
- Version
- 2.4.8
Analysis by Appcrazy
Learning multiplication can feel very different depending on whether a child is calmly practising or trying to remember an answer under pressure. I found Times Tables - Multiplication most useful as a short, repeatable practice game: it turns multiplication and division questions into something a child can pick up for a few minutes without needing a workbook, a teacher, or a long setup. It is an educational game from BrainSoft Apps, aimed at children and rated Everyone, but its simple format also makes it practical for parents who want an easy way to add arithmetic practice to an ordinary day.
The basic appeal is clear. Instead of presenting times tables as a list to memorise, the game gives children a reason to answer questions actively. That matters because recognising a table is not the same as producing an answer quickly. In my experience, a child may recite a sequence correctly and still hesitate when asked a mixed question such as seven times eight. A focused game can help expose that difference without making practice feel like another formal lesson.
How the current version feels to use
The current release is version 2.4.8, and the game has been available since March 30, 2021. That history gives it a more established feel than a brand-new learning experiment. It has also reached over one million installs and holds a 4.5 average from around thirteen thousand ratings, which suggests that the straightforward approach has found a substantial audience. Those figures do not replace personal testing, but they do help place the app: this is a familiar, widely used children’s maths game rather than an obscure classroom tool.
I would describe the experience as focused rather than expansive. The central purpose is practising multiplication and division, not teaching every part of primary mathematics. That narrow scope is a strength when a child needs times-table repetition, because there are fewer distractions and less time spent navigating unrelated lessons. It is also the main limitation: families looking for geometry, fractions, written calculation, or a complete maths curriculum will need something else alongside it.
The game works best when an adult gives the practice a small, clear purpose. For example, I would use it after homework to revisit the table that caused mistakes, or before school for a brief confidence-building session. I would not hand it over with the expectation that unlimited play will automatically produce strong understanding. Fast answers are useful, but children still need explanations, worked examples, and opportunities to solve problems on paper.
A practical routine for home practice
A realistic everyday scenario would be a child waiting while dinner is prepared or sitting in the car before an activity. A parent can set a simple goal: practise one difficult table, stop after a short session, and ask the child to explain one answer aloud. The game provides the prompts; the conversation supplies the reasoning. If the child gets eight times six right but cannot explain it as six groups of eight, that is valuable information rather than a failure.
I also found that it helps to separate accuracy from speed. A child who rushes may enjoy the game but reinforce guessing. I would encourage the child to slow down during a learning session, then use quicker rounds only after the answers are becoming reliable. This small change makes the app more useful for understanding instead of turning it into a reflex test where tapping quickly matters more than thinking.
Another useful habit is to keep a tiny paper record of troublesome facts. The app can reveal which questions cause hesitation, while the paper gives the child a way to group them: facts involving five and ten are often easier, while combinations involving seven, eight, or nine may need more deliberate practice. I would then return to those facts later rather than repeating the entire range every time.
Take a Look at Our Blog

LinkedIn: Streamline Your Career with Powerful Networking Tools

Why Baby Panda Care Captivates Young Minds

How Hindi News by Dainik Bhaskar Transforms with Latest OS Updates

Clash of Clans: The Timeless Strategy Phenomenon

Elevate Your Game: Mastering Dynamic Dribbling in EA SPORTS FC™ Mobile

Zoom Workplace: Transforming Mobile Business Culture
Where it fits beside traditional alternatives
Compared with printed flashcards, the game is more inviting for children who resist repetitive drills. It gives immediate interaction and removes the need for a parent to keep presenting questions. Flashcards still have an advantage when an adult wants to see the child’s thinking, shuffle questions manually, or practise without a screen. They are also better for quick oral checks at the kitchen table.
Compared with a workbook, this game is more convenient for short sessions and may feel less like extra schoolwork. A workbook remains stronger for showing written methods, arranging calculations vertically, and checking whether a child can apply multiplication or division in a word problem. I would use the app for recall and the workbook for written reasoning, not treat either one as a complete replacement for the other.
Compared with broad children’s maths platforms, Times Tables - Multiplication is less likely to overwhelm a young learner with a large map of subjects. That simplicity can be welcome when the immediate goal is clear. On the other hand, a broader platform may be the better choice if a child needs adaptive lessons, detailed progress reporting, or instruction that moves from concrete examples to abstract methods. This app is at its best when the target is specific.
What the developer’s updates mean in practice
The version number and release history show an app that has continued beyond its original launch. I see that as a positive sign for basic usability: an established product has had time to remain available and reach families across different devices. The current minimum requirement is Android 6.0, so it is accessible on many older Android phones and tablets rather than demanding a recent device.
At the same time, I would not read a newer version number as proof that the educational method has changed dramatically. The confirmed information identifies the current release, but it does not establish a particular new lesson system, redesigned progression, or advanced reporting feature. My judgement therefore rests on what the app is clearly intended to do now: provide accessible multiplication and division practice in game form. Expectations about future additions should remain expectations, not reasons to buy or install it today.
For someone who already uses an earlier version, the practical effect of moving to the current release is likely to be continued access to the same core type of practice, provided the device meets the operating-system requirement. I would update when the device offers the newer release normally, but I would not promise a dramatic change in learning results simply because the version has advanced. Progress still depends more on regular, thoughtful use than on the number attached to the update.
Costs, access, and the child’s experience
The game is free to install, which makes it easy to try before deciding whether it belongs in a family’s routine. There are in-app purchases ranging from $0.99 to $19.99 per item, so I would check the purchase settings before giving a child unsupervised access to the device. The free entry point is helpful, but “free” should not be understood as meaning that every possible part of the experience has no cost.
This is especially important on a shared tablet. I would install it, explore the available practice, and make sure the person responsible for purchases understands what can be selected before handing the device to a child. That is ordinary good practice for any children’s game with optional purchases, and it avoids turning a maths session into an unexpected account problem.
The Everyone age rating makes the game suitable for a broad family audience, but age suitability is not the same as learning-level suitability. A child may be old enough to use it and still need easier questions, spoken support, or a slower introduction. Another child may find the material too basic and need multi-step problems instead. I would judge the fit by the child’s current maths ability, not by the age label alone.
Strengths that become clearer with regular use
The strongest quality is its narrow purpose. When a child needs multiplication recall, opening a dedicated practice game is quicker than searching through a large educational platform. That low friction can make a difference on busy weekdays. A parent does not need to prepare cards, print worksheets, or build a lesson before the child begins.
It also supports a useful transition between knowing and retrieving. Children often understand what multiplication means but pause when facts are mixed together. Repeated questions can make retrieval more familiar, especially when practice is spread across several short sessions. I would rather use it for five minutes on several days than force one long session that leaves the child bored or anxious.
Division practice is another worthwhile part of the focus. Multiplication and division are closely connected, and switching between them can show whether a child understands the relationship rather than merely memorising one direction. A learner who knows that six times seven is forty-two can begin to recognise the related division facts. That connection is more educationally useful than memorising isolated answers, although I would still discuss the relationship outside the game.
The app’s popularity also makes it easier to recommend as a familiar starting point. A rating of 4.5 from a large group of users is encouraging, and the million-plus install count indicates that it has been tried by many families. I still keep those signals in perspective: a popular practice tool can be a poor fit for a child who needs detailed teaching, accessibility support, or a different style of motivation.
Where the experience may fall short
The main gap is depth. Practice questions can improve recall, but they do not automatically teach a child why an answer works. If a learner repeatedly misses a fact, the app may not be enough on its own. I would step in with counters, drawings, arrays, or everyday examples such as equal groups. Without that extra explanation, a child may simply memorise an answer temporarily and forget it later.
There is also a risk that game pressure changes the goal. Some children become focused on finishing quickly, while others become discouraged by repeated errors. I would watch the child’s behaviour rather than assume that more rounds equal more learning. If frustration appears, pause the game and return to a simpler explanation. If the child is guessing, remove the emphasis on speed and ask for a reason before accepting the answer.
It may not satisfy parents who want a detailed record of progress. A family looking for teacher-style reports, a carefully documented curriculum, or a complete sequence of skills should compare it with a more comprehensive educational service. This app is easier to approach precisely because it does less, but that also means the adult has to supply the planning and interpretation.
Screen time is another reasonable concern. Even an educational game is still screen activity, and a child may not distinguish between worthwhile practice and endless repetition. I would give it a defined place in the day, then move to an offline activity: writing a few related facts, solving a word problem, or explaining a multiplication strategy. That combination prevents the app from becoming the entire learning environment.
Who should try it, and who should choose something else
I would recommend trying it if your child is beginning to build multiplication recall, needs extra division practice, or responds better to interactive questions than to flashcards. It is particularly convenient for parents who want a ready-to-use activity that can fit into short gaps in the day. The free installation also reduces the risk of testing whether the style suits the child.
I would be more cautious if your child is struggling with the meaning of multiplication itself. In that case, start with objects, drawings, and guided examples before expecting a question game to solve the problem. I would also look elsewhere if the child needs advanced arithmetic, formal written methods, broad subject coverage, or highly specific progress reports. A dedicated times-table game cannot replace a teacher or a full maths course.
Children who dislike repetition may need an adult to vary the surrounding routine. Use the game to practise a small group of facts, then turn those facts into a quick real-world challenge: count equal items, divide snacks fairly, or ask how many objects would be in several groups. That makes the digital practice feel connected to life instead of isolated tapping.
What I would watch in future use
My main test would be whether the child becomes more accurate outside the app. After a week of sensible sessions, I would ask a few questions orally and give one or two written examples without the game present. If the child can use the facts in a new setting, the practice is transferring. If performance improves only inside the game, the routine needs more explanation and offline application.
I would also watch how the current version fits the child’s attention span. A good session should end while the child still feels capable, not after fatigue has turned every mistake into a battle. The most effective use is deliberately modest: one target, a few questions, a short conversation about mistakes, and a later return. That approach respects the app’s role as practice rather than pretending it is a complete teaching system.
Overall, Times Tables - Multiplication is a sensible free starting point for focused arithmetic rehearsal. BrainSoft Apps has produced a game with a clear educational purpose, broad age suitability, and enough reach to show that many families find the format useful. I like it most as one part of a balanced routine: use it to make recall more familiar, then reinforce the same ideas with spoken reasoning, paper work, and real examples. Its real value is not replacing maths teaching, but making regular times-table practice easier to begin and easier to repeat.
Pros
- Clear multiplication tables make practice easy for young learners.
- Short activities fit well into daily study sessions.
- Useful for reinforcing classroom lessons at home.
- Simple controls are suitable for children with limited experience.
- Progress-based practice can encourage regular learning.
Cons
- Content may feel repetitive after extended practice.
- Limited value for learners already fluent in multiplication.
- Children may need adult guidance to stay focused.
- Performance can depend on motivation rather than understanding.
- Some practice modes may not suit every learning style.
Frequently Asked Questions
What is Times Tables - Multiplication, and who is it designed for?
Times Tables - Multiplication is an educational app focused on helping users learn, practice, and memorize multiplication tables. It is mainly designed for children in elementary school, although parents, teachers, and anyone who wants to improve basic arithmetic can also use it. The app generally combines lessons, practice questions, and quiz-style activities to make repetition more engaging than traditional worksheets.
Which multiplication tables can I practice in the app?
The app is intended to cover the essential multiplication tables commonly taught in early mathematics, usually from 1 through 10 or 12, depending on the available mode and version. Users can often select individual tables for focused practice or combine several tables for a more challenging test. This makes it suitable for beginners who need step-by-step learning as well as students preparing for timed exercises.
Does Times Tables - Multiplication work without an internet connection?
Many of the app’s core learning activities can typically be used offline after installation, which is convenient for studying at home, during travel, or in classrooms without reliable Wi-Fi. However, certain features may require an internet connection, including advertisements, updates, online rankings, cloud-related services, or additional content. It is best to open the app once while connected before relying on it offline.
Is the app suitable for young children and safe to use?
Times Tables - Multiplication is designed around simple arithmetic practice and is generally appropriate for children who are learning multiplication. Its usefulness for younger users depends on how clearly they can read instructions and interact with the device. Parents should still review the app’s advertising, privacy information, and any external links, particularly if the free version includes promotions or optional purchases.
Is Times Tables - Multiplication free, and are there in-app purchases?
The app may be available as a free download, but the exact business model can vary by platform and version. Free editions may include advertisements, limited activities, or optional upgrades that remove ads and unlock extra features. Before downloading, check the Google Play or App Store listing for current pricing, subscription details, and in-app purchase information so there are no surprises.











